

Hinterland Studio doesnt offer any in-game. but after building the giant bases and hitting every spot on the map, it got boring. If youve spent a lot of time in The Long Dark, youre more likely to search for a detailed map of all areas. Subnautica was the same for me in EA days, the endless open world sandbox was amazing, make all the stuff, see all the places, play with all the fishies, dance with the Reapers. I love Survival Mode, but am really looking forward to the redux Wintermute episodes, and the final episodes. I don't enjoy "surviving just to survive", I do like the early hectic struggle to get set up and make it so I can survive. DP will be the same, I am not interested in going beyond the achievement popping. And once I hit 200+ days, it was just a matte of finding where I wanted to put her to rest. ML and the Camp Office was the destination for the end of my Stalker 200 Day run, back during Early Access, when we still had that achievement. The wolf is usually accompanied by one or two deer.

Within the Cave, especially on harder difficulties, a wolf, unofficially named Scruffy, may be found lurking around. The Cave is one of two in the region, but is the only one that has a loading screen. Katie's Corner has a decently sheltered spot to tuck into if need be, never had a predator come up and bother me there either.īut yeah, it is my end game destination. The large cave in the north of Desolation Point, also known unofficially as Scruffy's Cave, is the only cave with an interior in the region. And on Talker and below, you usually still need a campfire. lots of good places to remain outdoors to deal with CF.

Riken top deck as well, the bear cave up top just before the broken bridge (provided Old Grumpy is dealt with.), snow shelter under the outdoor "porch" area at Hibernia, Stone Church. Spend lots of time outdoors at the top of the Lighthouse, during the day.
